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Showing posts with label scale models. Show all posts
Showing posts with label scale models. Show all posts

Sunday, May 6, 2012

++ Well, It's E-bay Time! ++


well Buddies,



The long overdue time has come for me to down-size my Warhammer collection... substantially. I will be posting stuff on there all week/month long so check back and I'll remind everyone here as well...


and help a Buddy out, I'm in a bit of a finacial bind right now and everything would help.

Cheers

Wednesday, May 2, 2012

++ Girls and Robots!!! the miniature variety ++







Hello Every-buddy, 
Long time no talk, eh? Well a lot has been on ol' Duder's mind lately (maybe more about that soon), and I thought maybe I'd share some hobby with you all... Actually these are pretty old pictures but I felt like I need to get them out. The subject today is Soda Pop miniatures.
this is one models worth of bits... This is not only a good looking kit but it is a highly complex one as well. There are a lot of little pieces and the completed project on the whole seems like it will be a bit fragile, but the sculpt is amazing.


Here's all the components in laid out in an orderly fashion, with a black reach SM for size comparison reasons. as you can see it is a hybrid metal and resin kit. Actually was surprised it was not all resin, not sure why but the thing dry fits together very nicely so it is not like the old GW plastic and metal hybrids that SUXXed.

 One thing I do have to say about this hobby is the ore expensive and specialized the model the gets the worse the presentation becomes, generally. I know Kingdom Death and a few other put packaging as a priority but think about ForgeWorld and other small scale resin companies, it's like getting a baggy full of tiny pieces... see above for Soda Pop's version of packaging, a couple baggies in a cardboard box with a sticker telling you what the models is.


And here is a final size comparison shot for all y'all.

Overall I have to say this kit was  abit pricey but it looks great and I think it will be  a blast to paint...
Until next time keep the buddy going!

Friday, December 9, 2011

SUPER! Dungeon Explore - Review, Part: the 2nd

Mini-boss and some minions size compared to ^

Hello Buddys,

Back again with some more Soda Pop goodness and the next installment of my

SUPER! Dungeon Explore - Review, 


Again let me apologize for how sub-par the pics are, they are from the same batch the last time a played, anyway onto the review-part the 2nd! Last time I mostly talked about how awesome the models are. This time I want to go over some of the game play, and components for the game.

The whole purpose of this game, much like many video games of yesteryear, is to kill the end boss. Pretty straight forward, and would seem repetitive but honestly how many hours have you logged on Zelda, or Gauntlet, and don't let me even start on Final Fantasy Tactics... (I still have the same file I have been working on for years! my main dood is like a master of half the job classes...) which all in all are all pretty repetitive games. 


Berserker Babe and Dwarf Fighter


For Super Dungeon the replay-ability comes i the form of the heroes and the power-ups. Without further expansion the Consul has a limited amount of variety.  In the rules it says choose a dungeon boss, well there is only one dungeon boss! So clearly they had expansions in mind when they were writing the main rule book, but at this point the consul is basically on auto pilot.


Hex-Sorceress, Man-form of Druid, and a Armored baddy

The heroes on the other hand have 9 race/classes to choice from, and 10 if you jumped on the limited edition Candy and Cola mini like I did. Each one has a few stats and a heart and potion maximum. Hearts are health (go figure) and potions are a unique power each hero gets that has a whole range of effects depending on which character fired up their magic brew. Each character's stats and powers and all of their special rules are included on their game card.

 Ok here is one of my gripes about the game: the cards are not made of the best materials, don't get me wrong I have heard other people bash the quality of these components (cards especially) and they aren't complete garbage but their importance to the game and the fact that many od the rules are not found anywhere outside the cards is a mistake IMHO. Once Soda Pop gets their website up and running maybe there could be downloads of the cards, but as of now half the rules to play the game are contained on cards that are of medicore quality.
Hero card




All of the random elements of the game are determined by stats ad color coded dice. No math, no charts, if your character has a two blue dice icon then you simply roll those dice against your opponents' roll and whomever gets more stars (pips) wins the roll off. There are blue, red, and green. Blues are the weakest but also have hearts, where reds are better but have potions, and green is the bestest best and has a heart and potion face. if you roll a heart then you get heal a heart on a hero, if you roll a potion a hero gets a potion... the consul treats hearts and potions as blanks though, he gets no potions or hearts :(



Anyway back to the gameplay. The heroes come out of a 'start' button they place near an entrance and the consul gets spawning points a la Gauntlet where he can pump out his minions from. Depending on the size of game the heroes get more and the monsters get more points to spawn, as well as there being more boards to expand the size of the dungeon. In fat the game seems to scale based on a formula: 1 board tile = 1 hero = 1 spawning point. an 8-bit game is two board tiles, 2 heroes and two spawn pints, a 16-bit game is 3,3 and 3. So the balance is nice and the differences between the heroes leads to alot of variety, and as expansions come out (hopefully!) the Consul should be able to mix up his forces enough to really keep the game fresh.


two different spawn points that come with the game

In closing, the game as a whole rocks, it is super fun-super explore! and the components are generally great... except the cards, they are not completely effed, but they are definitely not Fantasy Flight grade cards. The boards for the game are great the rulebook, although somewhat confusing to read, is very nice and shiny and the minis are excellent so the fact that cards fell a little flat is totally forgivable but if you do drop $90 on this bad boy make sure to grab around 100 card sleeves while you're at the store becuase you will want them. I have never used them before but after two gaes I went out to get them. Geekily enough I bought blue and red backed sleeves for the treasure and loot cards and clear ones for the heroes and monsters.

Anyway I digress, but you should definitely check this game out for a fun hobby project and a game that plays easy enough for a young child or non-gamer could easily get into, but with enough strategy, models, and hobby content to keep the hardcore gamer interested as well. Overall this a Buddy favorite and I have already put it into my list of favorite games and really look forward to seeing where this goes and where Soda Pop minis goes as a company.




ps... based on how much I enjoyed the models and this game I went ahead and ordered a Relic Knight Mecha pin-up girl thing and will be posting about that as well soon... Man Soda Pop really got its anime-inspired claws unexpectedly right into me!



Saturday, July 16, 2011

+ WIP IT! Chicken Dread in Yo Face +

Hello Intertubes,

Hope all is well out there in the warp and welcome back to another edition of Buddy Times. Today I wanted to dropsome hobby WIP's on that backside. I call it the chicken pattern Dreadnought and he is for my Custodes army that I am making some good progress on. So have a look and sorry that he has been primed black, I though I had already taken ics of him but I hadn't.
I wanted to give him height to match some of the old pre-heresy art, and I happened to have a sentinel and an Assualt on Black Reach dread laying around so viola! Chicken Dread in da house.



Here's a shot so you can see how the legs fit and add so much hieght.

I put the power plant from the sentinel on him to mix it up a bit.


And finally a comparison shot so you can see how tall he is com[pared to one of my Custodes and a basic marine.

Well what does everyone tink? Is it going in a good direction? I will showcase the arms in another post, I just completed a new autocannon conversion for the right arm that I am pretty into so I wil try and get some pics of that up soon as well. Anyways thanks for stopping by and I hope a little Buddy Times made your day 1% better overall. Cheers

Wednesday, June 22, 2011

+ WIP IT! Legio Custdes Terminator: Take 1 +

Hello Intertubez,

Alright so now internet back online (It was down for a couple of days and I realized I am totally addicted to the intertubez) and borrowed a friends camera to get some shots of a odel I just finished a couple nights ago. He's the test run for my Custodes Terminators and I think it turned out pretty good.


So I have yet to see a picture of a terminator with a guardian spear but since the Grey Knight book doesn't allow Terminators to rock power fists I though it would fit the theme of the army to give him a Guardian spear but I put a stormbolter at the tip instead of just the regular bolter on the Power Armoured guys.

The main themes I chose to emphasize are the shoulder pads, the Roman styled armour strips that hang from the shoulder pads and off the waist, the pointed collar and the head/helmet style.


Overall I think it works pretty well and I have to say that the new plastic Grey Knight Termies are a nice kit with tons of extra bits. If you like terminators or hand to hand combat arms fr terminators or are starrting a true scale army this box rox.


aAnyways hope to get some more regular posts up now that I have got all my ducks in a rowe as far as camera usage and internets functionality.

Again thanks for having some Buddy Times and C&C is always welcome.


Monday, June 13, 2011

Grey Knight FA-Q is Up and Rolling!



Already ladies and Gentlemen,

The GK FAQ is posted and out there check it here: Grey Knight FAQ

Enjoy and post any comments on what you think... No shunt during scout is a bit of a bummer ;)

Saturday, May 28, 2011

+ WIP It! Techmarine with Conversion Beamer +

Hello Everybody,

Thought I would do some more show and tell for everyone. Here is my Techmarine with conversion beamer. I will likely not be including this guy into my Custodes list but I have had the idea and bits laying around for awhile and while I was waiting to get the last boxes I need (final GK box as well as GK termies) I threw this guy together. The initial motivation was the face and the beamer. A hooded face with robot eye plus re-breather just screamed Mechanicus to me.

So here he is:

Why the conversion beamer, you may ask... Well it's pre-heresy and it can shoot across the board, something very little in the GK dex can. So in friendly games I may very well be throwing this guy in the mix, but I think he'll end up riding the pine in more competitive environments.

His Beamer is actually a super old-skool space marine scout heavy bolter with some bits removed and some other bits added. I think it looks suitably beamer-ish, even with the clip sticking out of the front.


I will likely add a third servo-type-arm that has a bladed end to count as his power weapon, but I wanted to leave his armour a little plain to distiguish him from the rest of the blinged out Custodes, and really this is a model that you could throw into any army that has a techmarine with beamer option. I had even thought about using this dood as a counts as =][= for a Mechanicum themed =][= warband or even whole army in the future...


And finally a little booty shot for all the fellas out there.


What does everyone think? Do Techmarines really blow? Are conversion beamers even remotely effective? Comments and critics always welcome.

Thanks for having some Buddy Times.

Tuesday, May 24, 2011

+ Custodes in Plastic: WIP It! Jetbikers!

Hello Tubes,

Hope everyone had a good weekend. I just wanted to drop a quick update on the Custodes. Here is the 'counts as' Interceptors squad. I feel like a 12in move and the ability to 'Shunt' once a game seemed to fit the rules for a jetbike, and since one of the three major aspects of the Custodes are the Jet-bikers. So this is my rendition of those. Some people like to make the Jet-bikes really big and bulky, which is cool, but I just wanted to make them based off of marine bikes (especially because I had half of a Ravenwing box laying around and I didn't plan on adding any more bikes to my mixed wing).


This is the team captain, that mace is likely to be a counts as hammer, but doesn't have to be. He was made using:
  • a Chaos Warriors' head with added wingy bits
  • Ravenwing biker legs
  • and the torsoes from the high elfs box that the pointy heads came from
The bikes are:
  • Space Marine bikes
  • Ravenwing Land Speeder missile launcher thingys for the front and back 'jets'
  • Chaos vehicle face-thingy as the intake for the 'jets'
  • a standard bike front plate coupled with a Ravenwing front plate
In the art the Jet-bikers are armed with javelin spear deals but since I want to be essentially WYSIWYG and don't want to spend all the points on Halberds for everyone I am just giving them swords, except the captain who could have a 'hammer' if points allow.

Speaking of WYSIWYG seeing as how a bike base and a 25 mm are nowhere near the same size I decided to incorporate a 25mm base into my bike bases so there can be no calls of shenanigans, or that I am modeling for advantage. Clearly these models are way bigger then they are supposed to be but I feel like the base is the critical part so I really wanted to represent both the base size I think looks good on the model but also include the proper size base for gaming.


I also wanted to throw in one of my 'counts as' Psy-Cannons to give the squad some teeth.

Once again comments are always welcome and in case you missed my Squad Deux post because it kinda got bumped by my Macho man news flash have look and let me know what you guys think.

I also finished a test model (just a Tac Marine) I will try to get posted as a reference for how to do the gold painting and I think it turned out pretty good. If I don't get him posted it won't be long before I post the squad I am working on. So I hope alls is well out there in the big old real world and thanks for having some Buddy Times with me.

Saturday, May 21, 2011

+ Custodes in Plastic: Squad Deux +

Hello Intertubez,

Just a little show and tell to show the progress on squad deux. These guys are the push up close incinerator squad who will be the tip of the spearhead (the most sensitive part) and will ride in a Rhino so they can open up dual incinerators out of the hatch if need be.


Since the incinerators are free for purifiers this squad is the cheapy of the troops choices so I threw in the hammer and falchions, not only to make some other weapons model-wise besides guardian spears but to give this squad the extra close-combat flippy-ness and punch I want them to have.

Again with the heavy/special weapons I wanted to go with the elongated design seen in the terminator Custodes art. Although I like the incinerator 'head' so much I didn't want to put a dragon head on there even though I probably should have but I think it works. There is also another incinerator dude who is kneeling but I sole him from my dark angels army and he wasn't photographing too well so he'll show up when I post all the group shots in the near future.


Here is the falchion buddy, if he looks familiar it's because it's part of the lack Reach Captain. I decided to only give him one little sword and one regular sized one because I think it looks pretty cool and to just mix it up a bit.


anyways comments and feedback are always welcome and I will post a revised list up again soon taking into account what models I have, want to buy and the input from last post about my v.1.0 list. Thanks for taking some Buddy Times.

Friday, May 20, 2011

+ 1750 Custodes (Purifiers list) +

Alright everyone here is the list I am working towards for my Custodes army. I would like some feedback from any of the more game oriented players out there as I tend to more the hobby/fluff side of things.

It is a purifiers list but I also threw in a squad of interceptors, so I could make Custodes 'jet-bikes' as well as squad of terminators, which I have not started on yet, and a dreadnought. This way I feel I have a semi-competitve tourney list but also am rocking out all of the variations on the Custodes that I have seen in the art that represents them. Like the image above: the jet-bikers on the left without powered armour, the termies in the middle and the 'regular' Custodes on the right


a little sneak peek of the jet-bikers, more soon

Onto the list, 1750:
+Crowe 150

+Librarian 180 maybe 215
summoning
Might of titan
Quicksilver


+Techmarine 110
Conversion beamer

+Vindicare 145

+Interceptor squad 150
Hammer
Psi-cannon

+Purifiers(x6) 175
Psi-cannon x2
Hammer
Halberd x2
+Razorback 50
Psi-bolt

+Purifiers(x6) 175
Psi-cannon x2
Hammer
Halberd x2
+Razorback 50
Psi-bolt

+Purifiers(x6) 158
Incinerators x2
Halberds x2
Falchions
Hammer
+Rhino 45
Warp feild

+Terminator squad 225
Psycannon

+Dreadnought 135
Autocannon (can be psyfleman or not)
Psi-bolt ammo

Again any feedback would be great and thanks for stopping by for some Buddy Times.

Wednesday, May 18, 2011

+ WIP It! The goldknight onslaught continues: Who needs Castellan Crowe?


So the show and tell continues today with my 'counts as' Castellan Crowe. As I have said before I want my Custodes to be Marines++ and Purifiers seems like the way t give them that extra edge over standard Marines, and once I give them all Halberds and whatever they end up being as cost effective as strike squads, I think. I know Crowe is a terrible HQ but I feel like if accomandeers a a vehicle and either hides in my back field as the ultimate F-U counter assault with his sacrifice power or as a suicidal uber model killer I think I can make him work.


Anyway onto the model:




He is rocking the arm mounted Storm Bolter and people may hate on this but I feel like the Grey Knights had have taken that design from somewhere and with Horus' claw, and some other examples, the concept of wrist mounted bolters was not unheard of in the Heresy era, and I think it look pretty sweet.

He is made of:
There are also some random eagle and wing bits from wherever they're from as well



Anyway comments and criticisms welcome, thanks again for stopping by for some Buddy Times, buddies.

Tuesday, May 17, 2011

+ WIP It! MK I Rhino Conversion, and GW in Resin +

Hello Everybody once again,

Just wanted to let you guys see the rhno that will go with the first squad of Custodes I have been working on. I tried to make it have some old-skool flavor by making a new front plate, and I may try to figure a way to make the round side doors as well but I have not yet figured a way to cut perfect circles out of pasti-card, although I tried to miserable result.


This is the “sword squad” as you can see the sword icons all over it, and I am working on a “hammer squad” rhino as well. Really these are just ways to give the squads markings so I know who's supposed to be were which can be difficult for an army were each squad will essentially all be very similar to one another.


I also tried to make the hatches look pre-heresy by flipping the tops upside down and adding in some IG handles to it.

That also brings me to my next point which is that I would actually like to run these as Razorbacks occasionally but Razors are not pre-heresy, So question for the blogisverse: could it be an exceptable excuse that even though Marnie chapters did not use razors could the Custodes with their access to cool tech have been fielding proto-pre-heresy-razorback-type-rhinos? Or am I trying to create a fluff theme but with a competitve edge, and that is really the problem?


Also: news flash for those who have not yet looked at any forum or various other blogs GW finally decided to tell everyone what is up with the metal famine that's been going on and the solution is resin!

Part of me dreads the price hike that will be accompanied by the Finecast range but the potential for GW to release Forge World level detail in the future definitely has me a bit excited.... So my opinion is mixed a little bit miffed at ANOTHER price hike on what were already expensive metal models but I am stoked at the potential for quality increase n the future and resin is way nicer to work with them metal IMHO, but only time will tell the full repercussions of this move.

...and as a final pimpin' for the community of bloggers I wanted to mention that the guys over at Wolfs for the WolfGod are having a give-away for their one-hundredth post. So go check them out and congrats guys for reaching the 100 mark.

Sunday, May 15, 2011

+WIP it! Custodes Librarian with Servo Skulls+

So the Custodes continues on their way. Today I am showing the Librian I made as an HQ for my 'Gold Knights' army; aka Custodes count as Grey Knights. There to my knowledge is not a piece of art depicting a Librarian so I again improvised and tried to echo other themes in the army or artwork.


One of the main features of the Custodes Terminators is the old-skool styled shoulder pads, and those were made using some of the extra leg guards from the Dark Angels upgrade sprue. Another smaller detail is the kinda Roman style strips that hang down from the shoulder pads which I made using the bit that comes in the Space Marine Captain set, but if I end up making the five more termies I want in the army I need to figure out a way of fabricating them out of plasti-card strips or something.

Obviously the cape was a no-brainer to give him some gusto and have him fit the rest of the force. I blinged him up with a bunch of eagle wings and what-nots, but really this is probably going to be the least converted model in the army since their is nothing really changing the core model besides adding stuff to him.

So there he is if anyone has feedback I am happy to hear it.

Now onto the Servo-skulls, one of the secret reasons I want to use this model, and I may even be throwing in a Tech-Marine to take more as well.

Here's the first three, I wanted to make cool little mini-dioramas and have the skulls kinda sneaking around or whatever they do... Float I guess


Here's two more that I have, the one on the left is the devastator one with Dark Angel wings on his head, it works well so I don't have any doubles. I have one final skull to complete but he requires painting before assembly so I'll show him when I get some paint on him.

Always thanks for stopping by the Buddy Times and see you next time.

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